![]() Rank 5 bestows an effect similar to that of a Stealth Boy or Chameleon legendary armor effect when entering sneak mode, rendering the player, any equipped weaponry, and the Pip-Boy invisible for approximately one second. #Fallout 4 sneak past automatrons modsIf it is active, then Muffled armor mods are unnecessary and sneaking in power armor becomes much easier. Rank 4 seems to completely eliminate the effect of footsteps on detection odds.The trap- and mine-negation bonuses from ranks 2 and 3 also work when not sneaking.Rank 2 applies to all non-trigger-tension traps, such as physical tripwires, bathroom scales wired to grenades, and even laser tripwires on walls.Sneak works very well with Ninja and other perks that increase the sneak attack bonus multiplier.Invisibility such as using a Stealth Boy and/or the Stealth Boy power armor mod.Armor with the Cunning legendary effect.Other bonuses that stack with this perk in helping avoid detection are:.You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.Įngaging stealth causes distant enemies to lose you. You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. ![]() ![]() You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. You are 20% harder to detect while sneaking. Higher ranks enhance the decreased chance as well as negate the player character's ability to activate enemy traps and mines, negate the effect of sprinting on stealth, and grant the ability to become undetected by going into stealth when enemies are far away.īecome whisper, become shadow. ![]() Taking ranks of this perk decreases the chance to be detected when sneaking. ![]()
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